audiowmark is an Open Source (GPL) solution for audio watermarking.

A sound file is read by the software, and a 128-bit message is stored in a watermark in the output sound file. For human listeners, the files typically sound the same.

However, the 128-bit message can be retrieved from the output sound file. Our tests show, that even if the file is converted to mp3 or ogg (with bitrate 128 kbit/s or higher), the watermark usually can be retrieved without problems. The process of retrieving the message does not need the original audio file (blind decoding).

Internally, audiowmark is using the patchwork algorithm to hide the data in the spectrum of the audio file. The signal is split into 1024 sample frames. For each frame, some pseoudo-randomly selected amplitudes of the frequency bands of a 1024-value FFTs are increased or decreased slightly, which can be detected later. The algorithm used here is inspired by

Software type
ALSA
Software features
Software language
C++
License
GPL-3
Developer(s)
Stefan Westerfeld (swesterfeld)