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<h2 id="gimp-and-multiple-layers-cloning">GIMP and multiple layers cloning</h2>
<p>So there was recently a thread by Gleb Alexandrov wondering if he could sponsor some FOSS graphics editor to make the <em>Clone</em> tool work on multiple layers simultaneously.</p>

<blockquote class="twitter-tweet"><p lang="en" dir="ltr">We&#39;re a bit stuck with one feature that is missing in both <a href="https://twitter.com/Blender?ref_src=twsrc%5Etfw">@Blender</a&gt;, <a href="https://twitter.com/Krita_Painting?ref_src=twsrc%5Etfw">@Krita_Painting…; and <a href="https://twitter.com/GIMP_Official?ref_src=twsrc%5Etfw">@GIMP_Official</…;: cloning from/to multiple layers at once. <br><br>It&#39;s impossible to tweak PBR texture sets (diffuse, normals, height etc) without it.<br><br>1/2</p>&mdash; Gleb Alexandrov (@gleb_alexandrov) <a href="https://twitter.com/gleb_alexandrov/status/1426557928903938052?ref_src=… 14, 2021</a></blockquote>
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<p>Jehan Pages took the challenge and has a preliminary implementation for GIMP.</p>

<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Working on the ability to clone multiple layers simultaneously in <a href="https://twitter.com/GIMP_Official?ref_src=twsrc%5Etfw">@GIMP_Official</…;, each layer cloning to itself. Code still in &quot;demo&quot; state (already ~ 25 files and more than 1000 lines of code touched) and lot of stuff now need to be fixed, but demo already works quite nicely. 🙂 <a href="https://t.co/YScMXIyood">https://t.co/YScMXIyood</a&gt; <a href="https://t.co/mAe5mH3qdS">pic.twitter.com/mAe5mH3qdS</a></p>&mdash; ZeMarmot (@zemarmot) <a href="https://twitter.com/zemarmot/status/1428467084221157382?ref_src=twsrc%5… 19, 2021</a></blockquote>
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<h2 id="krita-50-beta1">Krita 5.0 beta1</h2>
<p>There have been two Krita releases lately. <a href="https://krita.org/en/item/krita-4-4-8-released/">Version 4.4.8 arrived last week</a> with bugfixes. And then the <a href="https://krita.org/en/item/first-beta-for-krita-5-0-released/">first beta of v5</a> was released nearly two weeks ago, representing a few years of work and an insane amount of new features and improvements. If you ever hear them saying that this would be their greatest release ever, this won&rsquo;t be a marketing ploy, it&rsquo;s god&rsquo;s honest truth.</p>
<p>There will be a few more releases before v5.0 can be proclaimed stable and ready to go. Meanwhile, you can download it to try <a href="https://krita.org/en/krita-5-0-release-notes/">various new things</a>.</p>
<p>Here is a very nice overview:</p>

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<p>The project is now also being exploited by scammers (probably not the first time either) which you might take as a sign of Krita going <em>really</em> mainstream.</p>

<blockquote class="twitter-tweet"><p lang="en" dir="ltr">If you get mail like this, please discard it. It&#39;s not from us, it&#39;s a scam: <a href="https://t.co/gD8ClhQC6M">pic.twitter.com/gD8ClhQC6M</a></p>&mdash; Krita Painting App (@Krita_Painting) <a href="https://twitter.com/Krita_Painting/status/1429723517273133059?ref_src=t… 23, 2021</a></blockquote>
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<h2 id="more-multi-page-support-work-in-inkscape">More multi-page support work in Inkscape</h2>
<p>Martin Owens continues hacking on multiple pages support. His private branch now allows opening all pages in a PDF file and saving them back as a multiple pages PDF file. Expect that in version 1.2 some time next year. You can <a href="https://www.patreon.com/doctormo">support Martin on Patreon</a>.</p>

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<h2 id="siril-changes">Siril changes</h2>
<p>The project got another new developer and is rapidly moving towards releasing v1.0. Here is the latest addition:</p>

<blockquote class="twitter-tweet"><p lang="en" dir="ltr">New in dev: improvement of astrometry (addition of celestial grid, coordinates and compass). Also you can mirror, crop or rotate your image: astrometry is updated and not lost anymore.<a href="https://twitter.com/hashtag/freeastro?src=hash&amp;ref_src=twsrc%5Etfw"…; <a href="https://twitter.com/hashtag/opensource?src=hash&amp;ref_src=twsrc%5Etfw…; <a href="https://twitter.com/hashtag/astrophotography?src=hash&amp;ref_src=twsrc…; <a href="https://twitter.com/hashtag/science?src=hash&amp;ref_src=twsrc%5Etfw">#…; <a href="https://t.co/c3TSu8Rul4">pic.twitter.com/c3TSu8Rul4</a></p>&mdash; SiriL (@SiriL_Official) <a href="https://twitter.com/SiriL_Official/status/1434195742613180416?ref_src=t… 4, 2021</a></blockquote>
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<h2 id="gexiv2-needs-a-new-maintainer">gexiv2 needs a new maintainer</h2>
<p>Jens Georg <a href="https://mail.gnome.org/archives/gimp-developer-list/2021-August/msg0002…; that he&rsquo;s about to drop maintaining the <a href="https://wiki.gnome.org/Projects/gexiv2">gexiv2</a&gt; library which is a GObject wrapper for Exiv2, the almighty metadata handling tool. This will likely affect projects like GIMP.</p>
<p>Recent history of Exiv2 development is&hellip; complicated. In a nutshell, the need to support metadata in CR3 files revealed the need to add support for ISO Base Media File Format which is maybe patent-encumbered and maybe isn&rsquo;t.</p>
<p>So there have been two camps: people who want it supported and people who want it either not supported or optional. Jens was with the latter.</p>
<p>Since Exiv2 already has a build-time option to enable or disable ISOBMFF support, it&rsquo;s unclear why Jens would quit maintaining gexiv2. But that&rsquo;s the reality of it.</p>
<h2 id="blender">Blender</h2>
<p>The <strong>Blender</strong> team <a href="https://lists.blender.org/pipermail/bf-committers/2021-September/051131…; that version 3.0 is scheduled to be released on December 1. They are still expecting <a href="https://code.blender.org/2021/04/cycles-x/">Cycles X</a>, <a href="https://code.blender.org/2021/08/attributes-and-fields/">Fields for Geometry Nodes</a>, and the <a href="https://code.blender.org/2021/06/asset-browser-project-update/">asset browser</a> improvements to be merged before that.</p>

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<p>Meanwhile, Andrew Peel continues doing great work with Home Builder:</p>

<blockquote class="twitter-tweet"><p lang="en" dir="ltr">New version of Home Builder for <a href="https://twitter.com/hashtag/b3d?src=hash&amp;ref_src=twsrc%5Etfw">#b3d<…; coming soon! It&#39;s been a lot of work, but I think it will be worth the wait. <a href="https://t.co/thtPXJvCuw">pic.twitter.com/thtPXJvCuw</a></p>&mdash; Andrew (@andrewpeel_dev) <a href="https://twitter.com/andrewpeel_dev/status/1429194018710192134?ref_src=t… 21, 2021</a></blockquote>
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<h2 id="blenderbim-and-topologic-updates">BlenderBIM and Topologic updates</h2>
<p>Dion Moult is the true master of 3D, or rather, three D&rsquo;s: dedication, determination, delivery. The latest update of <strong>BlenderBIM</strong> comes with 153 new features and fixes, no less. Highlights:</p>
<ul>
<li>You can now insert windows and doors into walls, and there&rsquo;s a <a href="https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.6.0/src/blenderbim… library</a> available for authoring within Blender now.</li>
<li>The clash detector is back in the game.</li>
<li>The interfaces for costing, scheduling, and resource management were reworked, and now more start to integrate with one another.</li>
<li>Support for model checking using the new <a href="http://technical.buildingsmart.org/projects/information-delivery-specif… Delivery Specification</a> (IDS) standard is now <a href="http://blog.ifcopenshell.org/2021/08/idspy-toolkit-as-result-of-google… and available</a> thanks to GSoC student Artur Tomczak.</li>
<li>BCF v3 API and OpenCDE server support now also complete and available thanks to the second GSoC student Prabhat Singh.</li>
<li>Preliminary <a href="https://www.openlca.org/">openLCA</a&gt; support was added to introduce the beginnings of life cycle and sustainability analysis.</li>
</ul>
<p>For lotsa more info, please see <a href="https://community.osarch.org/discussion/comment/8504/#Comment_8504">rel… notes</a>.</p>
<p>The <strong>Topologic</strong> project is helluva active as well:</p>

<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Bringing interactive modelling and visual programming closer. Topologic can now transfer the custom <a href="https://twitter.com/hashtag/blender?src=hash&amp;ref_src=twsrc%5Etfw">#…; objects&#39; custom properties to dictionaries of Topologies that contain them. E.g., this will make it far easier to assign space types for energy analysis among many uses. <a href="https://t.co/cjq2ibhtH6">pic.twitter.com/cjq2ibhtH6</a></p>&mdash; Topologic (@topologicBIM) <a href="https://twitter.com/topologicBIM/status/1434448532719689728?ref_src=tws… 5, 2021</a></blockquote>
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<h2 id="kdenlive-is-getting-new-cutting-tools">Kdenlive is getting new cutting tools</h2>
<p>The project has a new contributor, Julius Künzel, who is actively working on advanced cutting tools. He recently added <em>Slip</em> tool, and there is more coming. This work is scheduled for inclusion in version 21.12 expected in December.</p>
<p>Meanwhile, Jean-Baptiste Mardelle is working on further multicam editing improvements.</p>

<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Multicam editing with <a href="https://twitter.com/kdenlive?ref_src=twsrc%5Etfw">@kdenlive</a&gt;, coming in version 20.12 this December. Demo made by team members <a href="https://t.co/kmVmgVDxbF">pic.twitter.com/kmVmgVDxbF</a></p>&mdash; Libre Arts (@lgworld) <a href="https://twitter.com/lgworld/status/1434117366284230656?ref_src=twsrc%5E… 4, 2021</a></blockquote>
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<h2 id="cinelerra-gg-august-2021-update">Cinelerra-GG August 2021 update</h2>
<p>This is the <a href="https://www.cinelerra-gg.org/news-updates/the-08-31-2021-appimage-relea… release</a> since William Morrow passed away after a road accident last year. Highlights:</p>
<ul>
<li>FFmpeg upgraded to v4.4, this brings 21 new plugins</li>
<li>New video plugin called <em>Speed PerCent</em></li>
</ul>
<h2 id="openshot-260">OpenShot 2.6.0</h2>
<p>It&rsquo;s been almost 1.5 years since the previous release, Jonathan Thomas and Frank Dana have been really busy, hence this slew of changes available in newly <a href="https://www.openshot.org/blog/2021/08/25/new_openshot_release_260/">rel… v2.6.0</a>, some of them being:</p>
<ul>
<li>Motion tracking, object detection, and stabilization now available</li>
<li>9 new audio effects, including compressor, delay, and an EQ</li>
<li>New transform tool to resize, rotate, move, scale etc.</li>
<li>Improved snapping</li>
</ul>
<p>There&rsquo;s a video that will walk you through the changes:</p>

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<p>I&rsquo;ve given this version some quick testing. Unfortunately, OpenShot is still very much not my cup of tea for a variety of workflow and UX reasons. But I know that it has an army of devout users who swear by it, so I&rsquo;m happy for you!</p>
<h2 id="librearp-21">LibreArp 2.1</h2>
<p><a href="https://librearp.gitlab.io/">This little known LV2 arpeggiator</a> recently went through UI rewrite, there&rsquo;s a <a href="https://gitlab.com/LibreArp/LibreArp/-/blob/develop/CHANGELOG.md">massi… amount of changes</a> in both v2.0 and 2.1 released just two weeks apart from each other, so I guess&hellip; Feel free to just treat it as a whole new plugin then? :)</p>

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<h2 id="tutorials">Tutorials</h2>
<p>Radu Dumitrescu shares a few tips on capturing the right kind of Milky Way photos for stacking with GIMP (there&rsquo;s RawTherapee involved too):</p>

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<p>And then here&rsquo;s RIco Richardson and his darktable tutorial on processing Milky Way photos:</p>

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<p>New Inkscape tutorial by Chris Hildenbrand:</p>

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<p>Some very good low-poly modeling with Blender by Imphenzia:</p>

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<h2 id="artworks">Artworks</h2>
<p><a href="https://www.artstation.com/artwork/XnQLED">Philipp Urlich</a>, Krita:</p>

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<p><a href="https://krita-artists.org/t/anglerfisch/28512">&ldquo;Anglerfish&rdquo;…; by illarstration, made with Krita as well:</p>

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<p>Very good Blender work by Yota Tasaki:</p>

<blockquote class="twitter-tweet"><p lang="ja" dir="ltr">塔と街をアップデートしたのでとりあえずぐるっと周回してみた。うまくやればいい感じになりそうなんだけどなー<a href="https://twitter.com/hashtag/blender?src=hash&amp;ref_src=twsrc%5Etfw">#…; <a href="https://twitter.com/hashtag/b3d?src=hash&amp;ref_src=twsrc%5Etfw">#b3d<…; <a href="https://t.co/rpywRMt93I">pic.twitter.com/rpywRMt93I</a></p>&mdash; Yota Tasaki/田崎陽太 (@tasaki_yota) <a href="https://twitter.com/tasaki_yota/status/1434130432761556996?ref_src=twsr… 4, 2021</a></blockquote>
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<p><a href="https://blenderartists.org/t/fishing-robot/1318319">Fishing robot</a> by Shai Nefer:</p>

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<hr>
<p>Each of my weekly recaps involves researching, building and testing software, reporting bugs, talking to developers, actually watching videos that I recommend, and only then writing. Time-wise, that&rsquo;s between 10 and 20 hours. If you enjoy the work I do, you can support me on Patreon or make a <a href="http://paypal.me/prokoudine">one-time donation</a>.</p>
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